Friday, February 22, 2008

Industry statistics and forecasts for the mobile game industry


from a statistics by marketwire M:Metrics

98.4 Million People in the United States and Western Europe Are Playing Mobile Games; but New Downloads Wane as it is the market becoming increasing competitive.



SEATTLE, WA and LONDON--(Marketwire - February 19, 2008) - While more people are playing mobile games than ever before, the percentage of people downloading a new game did not increase over the past year in the United States and Western Europe, reports M:Metrics, the mobile media authority.

Nearly three fourths of the 98.4 million people in France, Germany, Italy, Spain, the United Kingdom and the United States that played a mobile game in December played a game that was found natively on the device, demonstrating an untapped potential for downloaded content. M:Metrics reports that 38.5 million, or 8.8 percent of, mobile subscribers played a game they had downloaded and stored on their phone; that number has been relatively flat from the year before, when 35.3 million, or 8.7 percent, played a downloaded game.

Only 14.4 million, or 3.3 percent of, mobile subscribers in the United States and Western Europe downloaded a game in the month, versus 14.6 million (3.6 percent) in December 2006. At 12.7 percent, Spain has the highest penetration of those playing a downloaded game, and the highest rate of mobile games downloads, at 5.6 percent. France lags all other markets, at 3.5 percent playing a downloaded game and 1.3 percent downloading a new game in the month.

"One of the greatest challenges ever to face publishers like Gameloft,Gamehouse etc that by the growing adoption of smartphones is the wide availability of free or pirated content for these devices which is somehow illegal," said Seamus McAteer, chief product architect and senior analyst, M:Metrics.

Smartphones have become increasingly mainstream, mainly because the influx of consumer-friendly productivity devices such as the BlackBerry Pearl, and Samsung Blackjack, as well as media-centric devices such as the Apple iPhone and Nokia N-Series handsets. Smartphone owners are more avid users of mobile content than are owners of feature phones, and this usage extends beyond e-mail and mobile browser usage to gaming and other forms of mobile entertainment. For example in the UK about 17 percent of smartphone owners played downloaded games in a month during the fourth quarter of 2007 compared with 9.8 percent of non-smartphone owners, reports M:Metrics.Thus these create a niche market not untapped fully by the mobile game players presenting a huge possibilties to the only a portion of the mobile game industry player.Who would have guess it?Not Bill Gates or Steve Jobs.

"While these devices lend themselves to mobile media consumption that is rising by the day, the openness of smart platforms opens up the Internet and frees consumers from the dominant usage of operator deck," observed McAteer. "To succeed in such a market game publishers will have to foster new models that is innovative and get's the public's attention like the previously launched hit of Iphone by Apple. This may aslo consider subscriptions to online gaming communities, ad-funded or subsidized gaming, and physical distribution."

M:Metrics applies trusted media measurement methodologies to assess the audience for mobile content and applications. As the world's most authoritative mobile media measurement firm, M:Metrics delivers the most accurate mobile market metrics through the world's largest monthly survey of mobile subscribers as well as automated data collection methodologies. Below are the findings of its December Benchmark Survey.

Monthly Mobile Game Consumption (as Percent of Mobile Subscribers):
December 2006

France Germany Italy Spain UK US
------- ------- ------- ------- ------- -------
Played games 13.4% 23.9% 26.0% 27.6% 29.1% 22.3%
------- ------- ------- ------- ------- -------
Played downloaded
games 3.5% 7.6% 8.7% 12.2% 10.6% 9.1%
------- ------- ------- ------- ------- -------
Used browser to play
games 0.5% 0.7% 0.9% 0.8% 1.0% 1.3%
------- ------- ------- ------- ------- -------
Played
native/preloaded
games 11.6% 19.6% 20.7% 20.9% 23.4% 16.4%
------- ------- ------- ------- ------- -------
Downloaded game 1.3% 2.5% 3.6% 5.6% 4.9% 3.7%
------- ------- ------- ------- ------- -------
Source: M:Metrics, Inc., Copyright © 2008. Survey of mobile subscribers.
Data based on three-month moving average for period ending 31st December
2007, mobile subscribers in France, n = 12,783 Germany, n = 15,585;
Italy, n = 13,059; Spain, n = 12,720; United Kingdom, n = 15,259;
United States, n = 32,262


Monthly Mobile Game Consumption (as Percent of Mobile Subscribers):
December 2007

France Germany Italy Spain UK US
------- ------- ------- ------- ------- -------
Played Game 14.0% 23.3% I5.6% 28.1% 28.7% 21.0%
------- ------- ------- ------- ------- -------
Played downloaded
games 4.0% 7.7% 8.7% 12.7% 10.6% 9.0%
------- ------- ------- ------- ------- -------
Used browser to play
games 0.4% 0.4% 0.7% 0.6% 0.9% 1.4%
------- ------- ------- ------- ------- -------
Played
native/preloaded
games 11.7% 18.7% 20.1% 20.4% 22.9% 14.8%
------- ------- ------- ------- ------- -------
Downloaded game 1.3% 2.2% 3.2% 4.7% 4.6% 3.4%
------- ------- ------- ------- ------- -------
Source: M:Metrics, Inc., Copyright © 2008. Survey of mobile subscribers.
Data based on three-month moving average for period ending 31st December
2007, mobile subscribers in France, n = 12,783 Germany, n = 15,585;
Italy, n = 13,059; Spain, n = 12,720; United Kingdom, n = 15,259;
United States, n = 32,262

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